Ikariam how many towns can you have




















Build up your warehouse , that is what builds up your towns resource limit. Warehouses increase your resource limit, it is a waste if your resources reach the limit and stop growing. Warehouses can also protect a very little amount of resources. When you are pillaged, they will give you some resources to start with. Get lots of hoplites , they are the most efficient soldiers.

But you should also get other soldiers but hoplites are the most efficient. Build museums , they seem pretty useless but are very important. They allow you to increase town happiness. That is very important, because town happiness is what increase population. So basically, building Town museums do the most important thing in the game which is building population I mentioned this earlier. Cultural Treaties are the thing.

It gives you 50 satisfaction per treaty. That is amazing! There are limited buildings you can build in each town ; I suggest you do the following:. Marble recommended capital : Town Hall, Academy, Barracks, Warehouse, Warehouse two warehouses allow you to use less resources to increase resource limits , Palace, Trade market, museum, Dock, shipyard, Embassy, blank, blank, bureaucracy. Most important resources. Obviously all the resources are important, but I suggest you have towns making HUGE amounts of marble, wine, and crystal glass.

Crystal glass is for research. Marble is needed in all towns. Happiness in the town is increased by 20 for each level of the museum. Also, for each level of the museum the player may sign one additional cultural assets treaty with another player. This increases the happiness in town by The player may have no more than one cultural assets treaty with a player.

Cultural goods can be moved from one town to another at any time. Happiness can also be improved with certain research and governments. The game also provides four advisors to guide the player throughout the game; they are shown in the top right of the screen.

From left to right the names are: Towns, Military, Research and Diplomacy. The towns adviser provides the players with updates on the player's empire. He notifies the player In addition, the town adviser lets the player manage trade routes, a paid feature that allows the player to ship resources from one of the player's towns to another town regularly. The military adviser allows the player to see all the fleets that the player has on the seas and cancel actions these fleets are conducting.

In order to gain access to other three luxury resources you have to do one of the following:. Buildings play a major role in the growth of your towns. They can build units and ships , house scientists , defend against attacks, or entertain your citizens. Research through technology is the main way to advance your civilization. There are four main streams of technology: Military , Economy , Science , and Seafaring. Assign citizens to the Academy to start producing research points and invest them in researches.

When you get access to grapes and wine, you may build a Tavern , which can tremendously boost your town's morale, providing more people to work. Don't bother researching Paper for its own sake; it's a trap! Paper is needed for other useful technologies, however, such as Espionage or Cultural Exchange. These are the basic researches you should obtain in the beginning.

Other researches you should aim for are Cultural Exchange , to further boost your town happiness by building a museum , and Helping Hands , to increase production. Remember to constantly upgrade your academy as your population increases. When you are not able to do so, due to a lack of , wait until you finish researching wealth as this will allow you to trade with other players.

Now that we have the basics, let's put this all together. The following are the recommended first steps. Don't forget to review the Ikariam User Interface section if you need to get familiar with what you're seeing. The rest is up to you. Remember to check the reports from your Advisers status updates and messages from other players. People can, and should, sell what they have for whatever the market will bear. However, the production cost in gold of any given resource can be seen on the list below.

If you are attacked by a player of the same island as yours, it is possible that you are not donating to the luxury good and wood deposits common to all players of the island. When this happens, it is common for the attacker to first send a message warning you if you are Leeching and not donating. Everyone benefits when everyone donates. Do not rely on a benefactor to do all the grunt work for you. Try to donate something acceptable even early on.

While what defines equitable donation is relative; making an effort relative to people who aren't, you'll be less likely to get pillaged. Failure to build the above in a city will render it vulnerable to bad things e. The following buildings are not required in every city, but most of them should have them.

Build as many as possible of these in your empire:. Building at least one Trading post is also essential. If you need gold or goods , then a Trading post can save you a lot of time waiting to get them. If you still have free space after building all these buildings in your towns , then consider building Architect's Offices. Moreover, if you cannot produce a lot of marble , then building Architect's Offices is mandatory, especially in towns not producing.

Creating too many army units may exhaust your gold. Make sure your net gold income is positive, preferably over 5, per hour. When attacked, if your army is destroyed and you're out of gold, the best strategy is to stop producing goods and to wait until you have collected some cash. Meanwhile you won't fear more attacks because you'll have no goods, and gold can't be pillaged.

Rich players are more powerful than poor players. Your gold will be of great value when you reach Cargo Ships. Do not use Helping Hands unless in desperation. Therefore, you should not use that feature unless you are items short of required for a building and you want to get them rapidly.

However, if you have a building that increases production at level 13 or greater, you may find Helping Hands quite useful by looking at total workers and total production.

Once a player becomes inactive , it is possible that they won't be joining the game again. Watch around for players and attack them as soon as they become inactive because at that point it is likely that they will have the greatest number of goods to pillage. Make sure you get the most you can before others. Attack quickly and preferably not at high-load server times. Suppose you spy on an enemy and you find out they have a lot of goods to be pillaged.

Is it safe and cheap to pillage them? Can you instead trade for the goods? Can you ask a higher player for a donation? Do you really want to attack? These are all questions to ask yourself before commiting the attack.

Don't assume that you'll win a battle just because your enemy has fewer Military points than you. Remember that in Patch 0. So if you attack with 5k points and the defender has 4k points, never just assume that you will win. Remember that the defense is also enhanced by the Town wall and the strategy in Patch 0. However, if enemy has no Military points, it's rather easy to attack enemy as long as you have enough Artillery to break through enemy's Town wall , but the wall may still be stronger than you think.

If you are attacked by a relatively large army and you have few units to defend with, then you are likely to lose the battle. Instead of waiting for the inevitable loss of your army, move them immediately into a city on the same island. The movement begins immediately, no ships are reserved and you have kept your army for further assistance.

If you lose the battle, your army dissappears for 4 hours! Can you tolerate that? Carefully planned attacks against a good player must involve an attack to destroy their Town wall.



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