Pokemon how does confusion work




















There is a Although only the first attack can be a critical hit , every attack from the binding will do the same amount of damage. Damage done by a binding move's continuing duration is done after recurrent damage.

If the user of the binding move switches out before the target is released, the target will be unable to attack during that turn.

Even if the binding move misses, the target will not need to recharge for Hyper Beam. Additionally, if the user of the binding move attacks before the user of Hyper Beam during a recharge turn and the use of the binding move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, it will still be used; in this case, due to the same glitch , the move's PP will roll over to 63 and full PP Ups will be applied to it.

A binding move will negate the recharge turn of Hyper Beam only if successful. The target is now able to attack during a binding move's duration, and can act normally.

If the user of the binding move is holding a Grip Claw , the duration will always be 5 turns. All binding moves now last turns unless a Grip Claw is held, which causes the moves to last 7 turns. They are still afflicted by all other effects of being bound as normal, however. Confusion wears off after attacking turns.

This means that turns recharging, such as after using Hyper Beam , and turns unable to attack, such as from paralysis , will not lower the remaining number of turns of confusion. Multi-turn attacks such as Fly and Dive require confusion to be checked both turns, further reducing the chance of a successful attack. Confusion can be cured with Persim Berries , Touga Berries , the Yellow Flute , and, from Generation II onwards, items that cure all status conditions such as Full Heals and Lum Berries ; it is the only volatile status condition to be able to be cured by items that heal all status conditions.

Confusion is transferred by Baton Pass. Yawn and G-Max Snooze makes the target drowsy. Drowsiness cannot be passed by Baton Pass. Most moves that cause flinching are physical moves. Infatuation cannot be passed with Baton Pass. Baton Pass transfers the Perish Song countdown. The effect will also take place when Perish Body is activated.

The Taunt status can only be inflicted by the move Taunt. Many of these will also wear off after a number of turns pass. This effect can be transferred by Baton Pass.

The charging can be skipped with a Power Herb , or in the case of Solar Beam and Solar Blade , the presence of harsh sunlight. If a move cannot target the center of attention, it will be used on its intended target. If the center of attention faints , switches out , or is taken into the air by Sky Drop , it no longer draws moves. In Triple Battles , the center of attention will draw the attacks of all opponents in the field, but it can only draw attacks from non-adjacent opponents if they use a move which is able to strike non-adjacent targets.

The center of attention cannot draw moves with a charging turn like Sky Drop or Solar Beam , even if they are executed in one turn due to Power Herb. This effect is not transferred by Baton Pass. The Ability Magic Bounce reflects the same moves. After the nerf in Generation 7, there have been no changes to how Confusion works in the main series Pokemon games.

Reyadh is a writer of fantasy, horror, and science fiction who loves to play video games full of monsters and magic. When he's not scribing unique and unrelenting speculative fiction or slaying demons in virtual worlds, he is writing strategy guides to help others reach their gaming goals. Share Share Tweet Email. Reyadh Rahaman Articles Published. Between Generation 4 to Generation 6, the chance of causing Confusion depended on the volume of a manually-created recording for this move made by the player.

Scatters money on the ground that is picked up after the battle and is the exclusive G-Max move of Gigantamax Meowth. Can only potentially cause Confusion while on Rocky Terrain only possible in Generation 3 games. Defense halved if Explosion or Selfdestruct was selected to be used.

Defense doubled from opponent's Reflect. Defense doubled from own Reflect. Attack or power boosted by Attack-increasing Abilities. Chance of confusion depends on volume of recording prior to Generation VI. Raises the target's Special Attack by one stage. G-Max Gold Rush. May cause confusion only when used on a rocky surface Generation III only. This section is incomplete.

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